Hearts

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Looking for cutthroat card play? Try Hearts or team up in Spades and outwit opponents in Gin Rummy.
Hearts: The Art of Evasion and Ambush
Hearts turns standard trick-taking upside down. In most card games, you fight to win every trick. In Hearts, tricks are poison. Four players sit at the table with zero teammates. You win by taking as few penalty points as possible, ducking under high leads and dumping toxic cards onto opponents. Every Heart you collect adds 1 penalty point. The Queen of Spades inflicts a catastrophic 13 points. Yet one daredevil maneuver flips the entire board: Shoot the Moon. If you capture all 13 Hearts and the Queen of Spades in a single round, your penalty drops to zero while your three rivals absorb 26 points each. It is suspicious, sharp, and cutthroat.
Video Tutorial
The Origins and Rise of Hearts
Hearts descends from Reversis, a 1750s Spanish card game where players actively avoided winning tricks. The game traveled across Europe before arriving in the United States in the late 19th century. American parlors stripped down the complex scoring of Reversis, keeping the core rule that hearts were penalty points.
The game evolved drastically around 1909 with the introduction of the Queen of Spades as an extra hazard. Players nicknamed her the "Black Lady" or "Calamity Jane." Taking the Queen meant immediate trouble. In 1992, Microsoft bundled Hearts into Windows for Workgroups 3.11 with local network multiplayer under the name NetHearts. Alongside Solitaire and Minesweeper, Hearts turned office local area networks into clandestine battlegrounds. Today, it remains one of the most widely played trick-avoidance games on the planet.
Table Layout and the Passing Cycle
Hearts uses a standard 52-card deck without jokers. Suits carry equal weight, and cards rank strictly from Ace down to 2 (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2). There is no trump suit.
Four players compete individually. Each player receives 13 cards dealt clockwise.
Before the first card hits the table, players pass three cards face down according to a strict four-hand rotation:
The cycle resets on Hand 5. Passing shapes the entire round. You can dump dangerous cards or deliberately hand over high honors to feed an unsuspecting neighbor.
Core Concepts and Terms
The Objective: Keep Your Score Lowest at 100 Points
Hearts plays over multiple hands until one player reaches or exceeds 100 points.
The instant someone crosses the 100-point mark, the game stops immediately. The player with the lowest cumulative score wins the match.
Every hand is an exercise in damage control. Scoring 0 points on a hand is a victory. Forcing 15 or 20 points onto a leading rival keeps you in contention.
Rules of Play and Trick Taking
The round begins with the player holding the 2 of Clubs placing it on the table.
Following Suit: Players must follow the led suit if they hold cards in it. If Clubs are led, you must play a Club.
Discarding When Void: If you have no cards of the led suit, you can throw down any card in your hand. On trick one, however, you cannot play a Heart or the Queen of Spades. From trick two onward, all restrictions vanish.
Winning the Trick: The highest card of the suit led wins the trick. Because there are no trumps, a Spade cannot beat an Ace of Diamonds if Diamonds were led.
The winner gathers the four cards into their pile and leads any legal card for the next trick.
Step-by-Step Strategy Guide
Tactical Playbook for Competitive Hearts
About the Unicorn Games Hearts Experience
Clean, distraction-free card play right in your browser. Play against intelligent AI opponents that understand moon defense and queen trapping, or host private tables with friends. Zero downloads, zero installations, and no tracking cookies. After evading penalties in Hearts, test your teamwork in Spades, master sets in Gin Rummy, or relax with Klondike Solitaire.
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Have thoughts on bot difficulty, found a card display bug, or want custom point limit options? Contact our team directly through our Contact Page or email us at g@unicorn.games. We read every message and respond quickly.
Controls
Frequently Asked QuestionsRules & Solvability
Quick answers about Hearts gameplay, rules, solvability guarantees, and unblocked access.
Hearts is an evasion trick-taking game where lowest score wins. Each Heart card taken in a trick adds 1 penalty point. Taking the Queen of Spades adds a massive 13 penalty points.
If a player wins all 13 Hearts AND the Queen of Spades in a single hand, they 'Shoot the Moon'. Instead of receiving 26 penalty points, the shooter gets 0 points and all other opponents receive 26 points each!
You cannot lead a Heart until Hearts have been 'broken'—meaning an opponent who could not follow suit in an earlier trick discarded a Heart or the Queen of Spades.
Yes, Unicorn Games Hearts features intelligent AI bots that pass tactically, void suits, and prevent opponents from shooting the moon, with zero downloads required.